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A nation falls into ruin...
... when its most treasured artifact - a temporal crystal capable of controlling time itself - is stolen from its sacred altar. Only the guilt-ridden spirit of a dead priest remains to recover the priceless crystal and restore his people to their glory. A group of travelling heroes is his only hope, but they must brave perilous waters to reach the sunken temple where the crystal now lies, radiating a strange energy that has transformed the surrounding forest into a prehistoric landscape.
The Tide of Years is an advanture scenario for the d20 System, published under the Open Gaming License and d20 system Trademark License. It features:
* An opening for GMs to introduce time travel into their campaigns, either as a one-time extraordinary experience or an ongoing campaign theme.
* Time traps the players must think their way through and dangerous new monsters.
* The new clerical Domain of Time, including new spells and a new deity.
Requires the use of the Dungeons & Dragons Player's Handbook, Third Edition.
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